Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Mar 20, 2014

Fancy Features Update - Traits

So season 1 of living story is done. Scarlet is dead (woot!). This past patch is mostly the celebration of a successful conclusion (and if you haven't gotten the rewards yet, do so quickly. There's no achievements or anything, just go to the party and get some fancy things at the end).

fp-april2014-Cheering

Since living story is on cooldown, Guild Wars 2 is releasing it's first feature-only patch, and it's a doozy. They're releasing balance enhancements, feature improvements, brand-new systems, and other things. They'll be disclosing information everyday leading up to the patch. Today they announced a lot of stuff about traits.
For instance, to prevent idiots from putting 11 traits on one branch and 14 on another, each trait will now be worth 5 old traits. This will condense the 70 trait points down to 14. As a result, you won't start earning traits until level 30, and will only get a trait point once every few levels.

Also, profession books are no longer a thing. Instead of buying a profession book to unlock the next tier of traits, they're all free, and so are trait refunds! You may now change your build instantly anywhere, like you could for PvP. To celebrate, they're adding 40 new traits in total! However, there's a catch. In Guild Wars 1 and other various RPGs, you would have to explore and progress to find new vendors who would sell you new and unique equipment/skills. The same is true for major traits.

On a single branch, the trait line alternates between minor and major traits. Minor traits are a fixed perk, major traits are swappable depending on the tier and generally have an extra little something special. So you now find the guides who distribute the major traits by participating in WvW, personal story, exploring, story/mini dungeons, etc. If you're too lazy for this, then the recently unemployed profession trainers have been re-employed to sell you the traits... for a price that has yet to be disclosed.

To conclude, this all comes bundled with a complete redesign of the traits page, and yes, it does tell you where and how to unlock the specific traits you want.

trait-unlock-ui-arrow-905x675

Oh, and in case you're wondering, there is a new trait that would further make my necromancer harder to kill, but luckily for everyone in PvP, it's aligned towards a Death Shroud build, which I am not very interested in using regularly. That's all for now, if you want to keep up to date as they announce stuff, check out their blog: https://www.guildwars2.com/en/the-game/releases/feature-packs/

Oct 17, 2013

Patch Updates: Blood and Madness

Shortly following the one year anniversary of Guild Wars 2's release comes the first annual event, the Halloween update!

So many of us had been looking forward to this patch because of either the joy we got out of it last year or because it finally offers those of us who missed out a chance to catch up. Here's the official ArenaNet trailer to get you in the mood.



This year the story follows the son of the mad king Bloody Prince Edrick when he awakes from his coffin his father trapped him in for lord knows how long. When he awakens you must throw candy corn at him (his weakness) until he retreats. When I fought him it was possible to kill him with some of my necromancer skills, but doing so would prevent him from retreating, preventing Magister Tassi from giving you the tiny golem relay with the directions on what to do next, so it is strongly advised to NOT kill the Bloody Prince even if you can when you first meet him.

Mad Realm Doors spawn in the regions of Gendarran Fields, Queensdale, and Kessex Hills. Interacting with any random door may throw candy out, spawn monsters for you to fight, or allow you to enter the Mad King's Labyrinth.

Inside the labyrinth map you map warp to the Mad King's Clock Tower, the Lunatic Inquisition, or simply into the labyrinth grounds.

Yes, the Mad King's Clock Tower is back and as hard as it was last year. While the prizes at the end of the puzzle may not be that great, the real reward comes from the sheer satisfaction of finally completing the bloody thing, which I have yet to experience.

Other updates include new Halloween related rewards for various events and better World vs World rewards. New features include combat quality tweaks, trait and tooltip tweaks, a whole slew of class updates and balancing, and the first WvW season, encouraging more activity in your server's battlegrounds. And of course there's a couple things in the Gem Store to get you into the scary feeling.

For more information, visit the official Guild Wars 2 release page: Click Here For Release Page

--Andrew Cyburt (Mystic Thriler)

 
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