Showing posts with label GuildWars 1. Show all posts
Showing posts with label GuildWars 1. Show all posts

Mar 18, 2014

The Battle for Lion's Arch

If you've been in-game at any time during the last month, you've experienced the upheaval and ripples from Scarlet Briar attacking and holding the city of Lion's Arch.

The entire support structure of the capitol city has been relocated to the Vigil keep in Gendarran Fields, and the city has become a war zone and explorable area.


When I reached the point in the story where I realized Scarlet attacking Lion's Arch was inevitable, I knew I'd be upset. What I didn't realize was the emotional reaction I'd have to the destruction of what has come to be my in-game "home". Watching the cut scene that first time I logged in was akin to the first time I played through Guild Wars 1, when i didn't realize the Searing was going to happen. Wandering through the destruction she left in her wake was as powerful as exploring in Old Ascalon in the first act of Guild Wars. And don't think I've forgiven the Flame Legion for that destruction yet - I the player still have not.

The mass of events from the last two Living Story updates have been interesting. We've helped defend key points in the city, struggled to keep the various factions of Scarlet's alliance from taking over and poisoning the air and saved countless civilians from certain death.


In the latest installment, we've progressed to fighting her Knights, the final champions preventing us from attacking Scarlet's Prime Hologram. Upon simultaneously killing the Knights, we've encountered the frenzy of slaying the Prime Hologram and then reached the final point.

Dear reader, there will now be spoilers. If you have not completed the Living Story at this time, you are warned.

Then we get to kick Scarlet's evil, corrupted self and finish her off.


Finishing her was quite satisfying for me, I'm not going to lie to you. I felt like I was avenging my home. But it was only a partial victory, and her drilling has awoken another dragon, and my best guess places that dragon in Maguuma.


I experienced a blur of emotions in this moment: grim determination to finish her off, satisfaction for defending my home, grief for Marjory's fate, horror for another awakening dragon, and even a touch of excitement, because maybe we'll get more of the Maguuma map opened up.


With today's patch, the Battle of Lion's Arch has come to a close, and we'll enter a period of rebuilding and reconstruction. It will be interesting to watch the citizens put the city back together and see what changes develop in the landscape - and in the world at large.

Tell me, gentle reader, what do you think about this installment of the Living Story? Do you think ArenaNet will open up more of the jungle? Which zones would you like to revisit (I want to go back to The Falls)? And did you collect enough heirlooms for horns or a halo?

Oct 21, 2013

A Very Guild Wars Halloween: A Retro Take

It's October!  Seasoned Guild Wars players know that this means it's time for the Mad King to return.

Halloween has long been a tradition in Tyria.  Even 250 years ago, before the Lunatic Court failed to break the seals to release him, the Mad King visited Lion's Arch and left chaos in his wake.


The Mad King Oswald Thorn ruled over Kryta in the 9th century AE, but after his death, he was trapped in the Mad Realm and sealed there, permitted to return to the world only for Halloween.  His insanity and tyranny are probably a parody of the latter part of King Henry VIII's reign in England, especially as he is said to have had eight wives, whom he is said to have killed in a variety of gruesome ways.  Eventually his own subjects caught up to him, killed him with a carving knife and burned down his castle.

Since their first Halloween, ArenaNet has done a wonderful job of making sure the Guild Wars universe reflects this change in the season.  Lion's Arch was decorated in a traditionally spooky fashion, down to the moon grinning down upon you.


Before Halloween, quests and new drops would begin to appear around Lion's Arch and Kamadan, and it culminated in the Mad King's grand visit on Halloween proper, where subjects would be rewarded with trick-or-treat bags for obeying his wishes and death for defiance.  Oh, those were the good times, listening to his jokes, playing Mad King Says and watching him pick victims from the audience to play Rock Paper Scissors.  Once he left, you would even receive non-armor head items to wear to celebrate Halloween all year long!


This is an idea of how Halloween has been celebrated in Tyria in the past.  What about now, in the present-day Guild Wars 2 universe?

You'll have to wait until next time for that...

 
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